[Dev 31-60] Test Server Updates

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[Dev 31-60] Test Server Updates
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 Siren.Kalilla
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By Siren.Kalilla 2011-10-28 12:00:56
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Today, various updates and adjustments have been implemented on the FINAL FANTASY XI Test Server. Further adjustments have been made to the job system and a new daily reward system has been introduced. Also, players will be able to raise combat and magic skills in the Walk of Echoes.

And that's only the beginning! Adjustments have also been made to Voidwatch, and Conquest Points will now be accepted as a fee for the Outpost Teleport service. And to make your test server experience even more convenient, special NPCs in the Mog House will now give you additional seals, medicine and food!

We would also like to note that wide-ranging revisions have been made to Puppetmaster automatons and their attachments, so we encourage you to give these a thorough testing and send us your feedback!

Proceed on to peruse the test details.
Read on to find out how you can access the FINAL FANTASY XI Test Server!






10-28-2011 04:35 AM
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Gildrein
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[dev1031] Outpost Teleportation Adjustment

  • It is now possible to warp from an outpost to your nation of allegiance using either gil or conquest points.


10-28-2011 04:36 AM
[source]
Gildrein
Community Rep

[dev1032] Abyssea Adjustment

  • It is now more likely that the key item Clear Demilune Abyssite will evolve into Colorful Demilune Abyssite.



10-28-2011 04:36 AM
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Gildrein
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[dev1033] Voidwatch Adjustments

  • New key item: Periapt of Clarity
     
    Bearers of this periapt are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.

    *This name and help text for this key item will appear in Japanese until the next test server update, scheduled to be implemented soon.
     

  • New Weaknesses
     
    VNMs now possess an extra weakness that may only be triggered once per battle. Exploiting such weaknesses will increase all spectral alignment values to their maximum level.
     

  • Additional Synchronic Blitz Bonuses
     
    Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.



10-28-2011 04:37 AM
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Gildrein
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[dev1034] Campaign Adjustment

  • The amount of experience and Allied Notes earned from successful Campaign operations has been increased.



10-28-2011 04:47 PM
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Gildrein
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[dev1035] Job Adjustments

  • Puppetmaster
     

    • Attachment-related
       
      • Maximum effect values for the following attachments will now be increased in proportion to the number of active maneuvers:
         
        Strobe / Inhibitor / Flame Holder / Steam Jacket / Auto-Repair Kit II
         
      • The required capacity of the following attachments has been reduced from 2 to 1:
         
        Reactive Shield / Scope / Schurzen / Volt Gun
         
      • The properties of the following attachments have been revised:
        Attachment Name Revised Properties
        Reactive Shield Counterattack damage will receive a bonus in proportion to frame skill level.
        Mana Booster Effect changed from increased spellcasting frequency to shortened casting time.
        Drum Magazine The penalty to accuracy will be eased slightly, and attack speed raised.
        Replicator Blink shadow quantity will be increased in proportion to number of active wind maneuvers.
        Shock Absorber Damage absorbed will receive a bonus based on frame skill and active ice maneuvers.
        Armor PlateArmor Plate +2 Effect changed from enhanced defense to reduction of physical damage taken.
        Analyzer* Damage reduction effect will be made approximately three times as potent.
        Hammermill Shield Bash will always hit while Hammermill is equipped.
        Volt Gun Level dependency will be abolished, and a damage bonus will be granted based upon frame skill level and active thunder maneuvers.
        Heatsink Overload rate reduction will now apply to all maneuvers rather than just fire maneuvers.
        Damage Gauge Recast time for curing magic will be shortened.
        Eraser Will cure multiple status ailments and erase only light maneuvers.
        *The damage reduction rate and effect trigger conditions for the Analyzer attachment are scheduled to receive further revisions in the next test server update.

    • Automaton-related
       
      • Automaton behavior patterns have been refined.

      • Magic spells have been added/adjusted as follows:
         
        • Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
          *Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.

        • Automatons may now learn the following spells:
          Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
          *Phalanx and Stoneskin will only be cast upon the master.
          *Protect, Shell, and Haste will only be cast upon the master and party members.

        • Level IV elemental spells have been unlocked for the Stormmaker Y-700.

        • Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.

      • Weapon skill adjustments
         
        • A minimum damage value has been established for Magic Mortar.

      • Sharpshot adjustments:
         
        • Distance modifications for ranged attacks have been abolished.

    • Master-related
       
      • A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
         
        • This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
           
        • Up to four status ailments may be removed depending on the type of Automaton Oil used.
          *To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.

  • Scholar
     

    • The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.

    • The effect duration of Helix spells will now be based on the caster's level.
      Level Duration
      20 — 39 30 seconds
      40 — 59 60 seconds
      60 and up 90 seconds


10-28-2011 04:09 PM
[source]
Camate
Community Rep

[dev1036] Daily Reward Content (Name pending)

  • By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
     
    Port San’d Oria (I-10) Habitox
    Port Bastok (I-12) Bountibox
    Windurst Walls (C-14) Arbitrix
    Lower Jeuno (I-6) Sweepstox
    Bhaflau Thickets (J-9) Wondrix
     
    Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
     

  • You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
     

  • You can also receive daily points by trading unneeded rare items to the goblins.
    (It depends on the item, but there will be some that cannot be traded.)

    *When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.



*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards.

11-04-2011 04:35 AM
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Triairy
Community Rep

[dev1037] Symbols in Macro Namestures

  • An update will be implemented allowing players to use certain symbols (+-*=/!?<>, etc.) in macro names.
     

     

    *It is currently not possible to use the auto-translate dictionary in macro names.



11-04-2011 04:40 AM
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Triairy
Community Rep

[dev1038] New Walk of Echoes Battlefields

*Specific system details, names, and so forth are still in development, and therefore subject to change.
*This content is scheduled to undergo periodic adjustments for game balance.

  • Walks twelve through fifteen of the Walk of Echoes have been unlocked.
     
    *The following modifications have been made on the test server for testing purposes only:
     

  • All players will automatically begin with access to all walks.

  • The key item "Kupofried's Medallion" will not be required for entry.

  • The time limit for each battle has been extended from 45 minutes to 250 minutes.




11-11-2011 03:31 AM
[source]
Gildrein
Community Rep


[dev1039] Voidwatch: Third Chapter

*The following content is still in development. Specific details may differ from the release version.
  • The third chapter of the Voidwatch battle system will be introduced.

  • New atmacite and abyssite will be added.

*The following changes will be implemented on the test server to streamline the testing process:
  • The "=TEST= Voidwatch GM" debug NPC will be added to furnish players with Voidwatch-related items and key items.




11-11-2011 03:32 AM
[source]
Gildrein
Community Rep


[dev1040] Merit Point Adjustments

  • Maximum storable merit points increased from 20 to 30.

  • Maximum Upgrades by Category

    • HP/MP: Increased from 12 to 15
    • Attributes: Increased from 8 to 12



11-16-2011 05:00 AM
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Gildrein
Community Rep


[dev1041] Relic Armor Upgrades


*The following content is still in development. Specific details may differ from the release version.

  • Relic Armor will be upgradable via Trial of the Magians.


  • Two upgrade stages will be available, each offering the following augmented attributes:

    • Stage 1: Item-related augments
    • Stage 2: Merit point-related augments

    *Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.

  • Upgraded armor pieces will have a higher level requirement than their base forms.


  • Armor pieces upgraded to Stage 2 will be storable with the Moogle Porter service.


*Certain elements of the 11/18 (Fri.) test server update related to the new upgradable relic armor pieces and corresponding Magian trials are still in development and not yet ready for testing. Item graphics and attributes may include temporary placeholders, and trial progressions and completion rewards may not yet function properly.
These details are scheduled to be finalized and the content made ready for full testing in the next test server update.


11-17-2011 04:55 AM
[source]
Gildrein
Community Rep


[dev1042] Level Cap Increase

*The following content is in development. Specific details may differ from the release version.

  • The maximum job level for player characters will be increased to 99.
    Completion of a new limit break quest is required to unlock levels 96 and above.


  • The following new job abilities will be introduced:

    • Summoner

      • Fenrir: Heavenward Howl (Lv. 96)
        Grants the effect of HP Drain or MP Drain to party members within area of effect.

      • Diabolos: Pavor Nocturnus (Lv. 98)
        Lures an enemy into an eternal nightmare.


    • Corsair

      • Avenger's Roll (Lv. 97)
        Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.


  • The following magic spells will be introduced:

    • White Magic

      • Cura III (WHM Lv.96)
        Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.

      • Boost-INT (WHM Lv.96)
        Enhances Intelligence for party members within area of effect.

      • Boost-DEX (WHM Lv.99)
        Enhances Dexterity for party members within area of effect.

      • Gain-INT (RDM Lv.96)
        Enhances Intelligence.

      • Gain-DEX (RDM Lv.99)
        Enhances Dexterity.

      • Regen V (SCH Lv.99)
        Gradually restores target's HP.

    • Black Magic

      • Thundaja (BLM Lv.96)
        Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.


      • Gravity II (RDM Lv. 98)
        Weighs an enemy down and lowers its movement speed.

    • Songs

      • Lightning Carol II (BRD Lv.96)
        Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.

      • Light Carol II (BRD Lv.99)
        Increases resistance against light and sometimes nullifies light damage for party members within area of effect.

      • Dark Carol II (BRD Lv.99)
        Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.

  • The following spells will become available to new jobs:

    • White Magic

      • Holy II (PLD Lv.99)
      • Regen IV (SCH Lv.79)

    • Black Magic

      • Thunder III (DRK Lv.96)
      • Thunder V (SCH Lv.99)
      • Aspir II (SCH Lv.97)

  • The following new learnable spells will be added for blue mages:

    • Quadrastrike
      Delivers a fourfold attack. Chance of critical hit varies with TP.

    • Vapor Spray
      Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.

    • Thunder Breath
      Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.

    • Orcish Counterstance
      Increases the caster's chance of countering.

    • Amorphic Spikes
      Delivers a fivefold attack. Damage varies with TP.

    • Wind Breath
      Deals wind breath damage to enemies within a fan-shaped area originating from the caster.

    • Barbed Crescent
      Damage varies with TP. Additional effect: Accuracy Down.

    Spells castable only while under the effect of Unbridled Learning:

    • Absolute Terror
      Freezes target in fear.

    • Gates of Hades
      Deals fire damage to enemies within area of effect. Additional effect: Burn.

    • Tourbillion
      Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.

    • Pyric Bulwark
      Resists physical damage.

    • Bilgestorm
      Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.

    • Bloodrake
      Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.


  • Beastmasters will be able to call four new familiars with the Call Beast ability.



*The effects for the following spells are provisional:

Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake

*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.

The above issues will be addressed in future test server updates.



11-18-2011 03:30 AM
[source]
Gildrein
Community Rep

[dev1043] Chocobo Racing Adjustments

  • The waiting period between race entries will be lowered from 24 hours to 20 hours.



11-20-2011 09:33 PM
[source]
Gildrein
Community Rep

[dev1044] New Magian trials

  • New Magian trials



11-20-2011 09:35 PM
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Gildrein
Community Rep

[dev1045] Synthesis skill cap adjusments

  • Synthesis skill cap adjusments



11-20-2011 09:37 PM
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Gildrein
Community Rep

[dev1046] Synergy skill cap adjusments

  • Synergy skill cap adjusments



11-20-2011 09:39 PM
[source]
Gildrein
Community Rep

[dev1047] "The Last Stand" (tentative title)

  • "The Last Stand" (tentative title)



11-20-2011 09:41 PM
[source]
Gildrein
Community Rep

[dev1048] Nyzul Isle Investigation renewal

  • Nyzul Isle Investigation renewal






11-30-2011 03:50 AM
[source]
Gildrein
Community Rep


[dev1049] New weapon skills

*The following content is still in development. Specific details may differ from the release version.

  • A new "Weapon Skill" category will be added to the merit point menu.

    • Maximum total value: 15
    • Upgrade levels: 5
    • Merit points needed for each upgrade: 10/15/20/25/30

  • To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.

    *To undertake this quest, the player's main job must be level 96 or higher.
    *On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.

  • Each individual weapon skill may be learned by assigning at least one merit point to it.

  • Additional merit points allocated to a particular skill will incrementally enhance its power.

  • The following conditions must be met to use a skill after learning it:

    • The PC's main job must be eligible for the skill in question (see chart below).
    • Job level must be 96 or higher.
    • The corresponding weapon skill attribute must be 357 or higher.

      Weapon Skill Category Jobs
      Shijin Spiral Hand-to-Hand MNK/PUP
      Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
      Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR
      Resolution Great Sword WAR/PLD/DRK
      Ruinator Axe WAR/DRK/BST/RNG
      Upheaval Great Axe WAR/DRK
      Entropy Scythe WAR/DRK/BST
      Stardiver Polearm WAR/SAM/DRG
      Blade: Shun Katana NIN
      Tachi: Shoha Great Katana SAM
      Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
      Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
      Apex Arrow Archery RNG/SAM
      Last Stand Marksmanship THF/RNG/COR


*Added on November 30.


11-20-2011 09:44 PM
[source]
Gildrein
Community Rep

[dev1050] Adventuring Fellows: Level 95 unlocked

  • Adventuring Fellows: Level 95 unlocked



11-20-2011 09:46 PM
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Gildrein
Community Rep

[dev1051] Voidwatch Chapter IV

  • Voidwatch Chapter IV



11-20-2011 09:48 PM
[source]
Gildrein
Community Rep

[dev1052] Group 1/Group 2 Merit Point refinements

  • Group 1/Group 2 Merit Point refinements



11-20-2011 09:50 PM
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Gildrein
Community Rep

[dev1053] New dungeon crawl system (title TBD)

  • New dungeon crawl system (title TBD)



11-20-2011 09:52 PM
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Gildrein
Community Rep

[dev1054] Voidwatch Chapter IV (continued)

  • Voidwatch Chapter IV (continued)



11-20-2011 09:54 PM
[source]
Gildrein
Community Rep

[dev1055] Besieged refinements

  • Besieged refinements



11-20-2011 09:56 PM
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Gildrein
Community Rep

[dev1056] Einherjar renewal

  • Einherjar renewal



11-20-2011 09:57 PM
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Gildrein
Community Rep

[dev1057] Limbus renewal

  • Limbus renewal


59,484
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By volkom 2011-10-28 12:10:52
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you always make the update news look so pretty and organized
[+]
 Cerberus.Wojo
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By Cerberus.Wojo 2011-10-28 12:13:01
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Why cant SE organize their information this well.
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 Siren.Kalilla
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By Siren.Kalilla 2011-10-28 12:28:28
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I actually hit the 60,000 character limit in the OP, so everything is being moved here.

11-20-2011 09:59 PM
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Gildrein
Community Rep

[dev1058] Merit Point two-hour abilities

  • Merit Point two-hour abilities



11-25-2011 03:48 AM
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Gildrein
Community Rep

[dev1059] Log Window Expansion

  • The log window will now allow for customization of window width and maximum/minimum number of lines displayed.
    These settings may be adjusted via the Main Menu under Config -> Windows.



    * Window width and maximum/minimum number of lines can be adjusted at the following range:

    • Window width: On a 10-point scale
    • Maximum number of lines: Between 6 to 20 lines
    • Minimum number of lines: Between 0 to 20 lines


11-17-2011 01:39 PM
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Camate
Community Rep

Just wanted to deliver this message from Producer Tanaka!

We’ve implemented the new macro palette onto the dev. server!


You can now enter up to 8 characters into the macro title box. We were unable to increase the max number of characters you can input in the macro editing menu. However, the title you input will be fully displayed now. If you are using a 1024x resolution or higher with the Windows version or using the HD mode for Xbox 360, these changes to the macro palette will be automatically switch over. If you are using a lower resolution, SD mode, or a PlayStation 2, the size of the macro palette will remain the original size. We weren’t able to launch this onto the Test Server this week, but we will be implementing it sometime next week. I hope you’re all looking forward to it!

Oh…did you notice the chat widget?
The developers have secretly been working on a new chat widget for Windows and Xbox 360 that will allow you to adjust the number of lines and width of the box. This will also be implemented onto the test server next week, so please try it out!



11-30-2011 03:33 AM
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Gildrein
Community Rep


[dev1060] Porter Moogle Service Expansion

  • The following items are now storable through the Porter Moogle NPC:

    Storage Slip 11:
    Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton

  • The following storage slips have also been added:

    • Storage Slip 12: Relic -1 Armor
    • Storage Slip 13: Relic +2 Armor
      *Relic +2 Armor can be stored only if it has already been augmented.


7,357
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 Siren.Kalilla
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By Siren.Kalilla 2011-10-28 12:38:55
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I love the voidwatch adjustments, sounds cool
 Cerberus.Irohuro
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By Cerberus.Irohuro 2011-10-28 12:40:19
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im surprised theyre upping campaign again, didnt they just do that a couple months ago?
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-10-28 12:47:19
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So... Now that you can use CP or gil to OP warp... Did they add an extra confirmation on the OP npcs' text? I don't have test server access so I can't try it.

Cerberus.Irohuro said: »
im surprised theyre upping campaign again, didnt they just do that a couple months ago?
Campaign ops I didn't think they have changed at all as far as point rewards. I know they recently updated campaign battle's rewards though.
 Leviathan.Behemothx
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By Leviathan.Behemothx 2011-10-28 12:59:53
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Ragnarok.Sekundes said: »
So... Now that you can use CP or gil to OP warp... Did they add an extra confirmation on the OP npcs' text? I don't have test server access so I can't try it.

Cerberus.Irohuro said: »
im surprised theyre upping campaign again, didnt they just do that a couple months ago?
Campaign ops I didn't think they have changed at all as far as point rewards. I know they recently updated campaign battle's rewards though.

It still fails in my opinion. You won't get anyone in campaign without the ability to skill up, it's not like there a problem getting experience points nowadays.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-10-28 13:15:56
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Leviathan.Behemothx said: »
Ragnarok.Sekundes said: »
So... Now that you can use CP or gil to OP warp... Did they add an extra confirmation on the OP npcs' text? I don't have test server access so I can't try it.

Cerberus.Irohuro said: »
im surprised theyre upping campaign again, didnt they just do that a couple months ago?
Campaign ops I didn't think they have changed at all as far as point rewards. I know they recently updated campaign battle's rewards though.

It still fails in my opinion. You won't get anyone in campaign without the ability to skill up, it's not like there a problem getting experience points nowadays.
Totally agree and I certainly don't have any reason to do campaign, just noting the difference between battles and ops.
 Ragnarok.Crunkie
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By Ragnarok.Crunkie 2011-10-28 13:45:29
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Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.

Edit: Hi Kalila!
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 Leviathan.Narshe
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By Leviathan.Narshe 2011-10-28 13:45:29
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Yes! the automaton stuff looks like sex! Finally protect and shell and haste! :D time to dust off my pup

Edit: I was excited but then I realized its SE and they will half *** everything or nerf it before it even gets released. :(
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By Inuyasha 2011-10-28 13:59:40
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"the ability to skill in WoE"
wait...we couldnt skill in WoE?

Other stuff looks nice....specially haveing 3 minute helices at level 60~99 :Q PUPdate....WOMG!
 Siren.Kalilla
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By Siren.Kalilla 2011-10-28 14:02:29
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Ragnarok.Crunkie said: »
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.

Edit: Hi Kalila!
heya crunkie <3
 Valefor.Houppelande
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By Valefor.Houppelande 2011-10-28 14:04:19
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I wish Scragg would ask Kalilla to become an admin of this website. She’s awesome
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 Leviathan.Narshe
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By Leviathan.Narshe 2011-10-28 14:05:00
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Valefor.Houppelande said: »
I wish Scragg would ask Kalilla to become an admin of this website. She’s awesome
I'd give you all of my [+]'s for this if I could.
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By Ragnarok.Crunkie 2011-10-28 14:13:06
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Siren.Kalilla said: »
Ragnarok.Crunkie said: »
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.

Edit: Hi Kalila!
heya crunkie <3

You still playing much? How is D? Tell him what's up! You guys really need to rejoin your Caithsith family on Ragnarok!
 Siren.Kalilla
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By Siren.Kalilla 2011-10-28 14:18:48
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Ragnarok.Crunkie said: »
Siren.Kalilla said: »
Ragnarok.Crunkie said: »
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.

Edit: Hi Kalila!
heya crunkie <3

You still playing much? How is D? Tell him what's up! You guys really need to rejoin your Caithsith family on Ragnarok!
We are playing but not as much, d is doing great and I miss my caitsith home ; ;

ATM just clearing out my mules to send all these seals & +2 items. I'm such a hoarder and not even the good kind :( found 3 white belt on different mules.

Edit: Oooooooooooo~ 2222 posts lol
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By Bismarck.Patrik 2011-10-28 14:36:00
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what I'm curious about... is if you look at the top post in pol (and first thing that pops up on homepage of FFXIAH) it says the daily reward feature was also added... wtf is it? >.> unless I'm really missing something i see no info about it anywhere. Been bugging me since months back about what this is/would be
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By Ragnarok.Crunkie 2011-10-28 14:37:19
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Bismarck.Patrik said: »
what I'm curious about... is if you look at the top post in pol (and first thing that pops up on homepage of FFXIAH) it says the daily reward feature was also added... wtf is it? >.> unless I'm really missing something i see no info about it anywhere. Been bugging me since months back about what this is/would be

Get on the test server and find out!
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By Ragnarok.Crunkie 2011-10-28 14:37:54
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Siren.Kalilla said: »
Ragnarok.Crunkie said: »
Siren.Kalilla said: »
Ragnarok.Crunkie said: »
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.

Edit: Hi Kalila!
heya crunkie <3

You still playing much? How is D? Tell him what's up! You guys really need to rejoin your Caithsith family on Ragnarok!
We are playing but not as much, d is doing great and I miss my caitsith home ; ;

ATM just clearing out my mules to send all these seals & +2 items. I'm such a hoarder and not even the good kind :( found 3 white belt on different mules.

Edit: Oooooooooooo~ 2222 posts lol

I'm a hoarder too...But that's because I have so many jobs leveled! It's ridiculous all the things you need to carry for 17 jobs!
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By Bismarck.Patrik 2011-10-28 14:41:06
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my internet is so bad right now that just refreshing this page can take up to 10 minutes XD

anyway, glad about the WoE changes. now i can get devious die and actually feel productive. and if camp ops are decent enough exp, could be a decent way to exp low level jobs via quests
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By Inuyasha 2011-10-28 14:56:32
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tried to log into test server via windower...it updated...but told me i didnt have a valid content ID :| guess i gotta go through the test viewer :|
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By Siren.Kalilla 2011-10-28 15:23:54
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Inuyasha said: »
tried to log into test server via windower...it updated...but told me i didnt have a valid content ID :| guess i gotta go through the test viewer :|
I think they are working on a version for the test server, or updating the current one. I'm not sure :x
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By Inuyasha 2011-10-28 15:24:39
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Siren.Kalilla said: »
Inuyasha said: »
tried to log into test server via windower...it updated...but told me i didnt have a valid content ID :| guess i gotta go through the test viewer :|
I think they are working on a version for the test server, or updating the current one. I'm not sure :x
hrm :|

edit: cause my friend was on facebook being all like "the PUPdate is sex!" and im intrigued as to how sex it is :| that...and i wanna play with the BLU spells and the new unbridled knowledge ones
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By Siren.Kalilla 2011-10-28 16:10:54
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I meant to post this yesterday, but this is a nice topic to post it in as well.

10-27-2011 01:58 PM
[source]
Camate
Community Rep

Delayed Implementation of October Test Server Features

Hello! I am posting this announcement on behalf of the director of FINAL FANTASY XI, Mizuki Ito.

Hello, I’m the director of FINAL FANTASY XI, Ito.

The Test Server update is drawing near and I would like to inform you of the current development status.

To start off, I would like to apologize for the fact that the features listed below, originally outlined for October on the 2011 roadmap, will be delayed until the beginning of November.

We worked diligently to implement them on schedule, but in order for you all to be able to perform the proper testing we decided we needed a bit more time. I apologize for the delay.

  • Voidwatch Chapter III
    While working on chapter III content, we are also working on adjustments to the existing Voidwatch system and will be implementing them in October. These adjustments will also be reflected in chapter III battles, so we have to make sure to get those done before the release of the next chapter. We will be working hard to ensure that we implement this without a major delay.
     

  • Walk of Echoes Expansion
    We have made quite a bit of progress in the creation of the new confluxes. In order for everyone to be able to properly test the Walk of Echoes content we decided we needed to prepare an environment that makes testing easy and because of this additional preparation time is needed. In addition to this, we are planning to use Walk of Echoes to test out the balance of skill increase in battle-related content.
     

  • Relic and Relic +1 Equipment Upgrades
    In addition to listening to all of your feedback and changing the upgrade method, we are also making the upgraded stats attractive. There are a lot of items, so we need some time to perform our final checks. Since there’s no reason not to implement everything at once, we plan on implementing everything once we spend a bit more time working on it.


While these features weren’t able to make it in time for implementation in October, rest assured that we’re working hard to get them into the test server as soon as possible.
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By Siren.Kalilla 2011-10-28 16:16:31
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10-28-2011 04:09 PM
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Camate
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[dev1036] Daily Reward Content (Name pending)

  • By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
     
    Port San’d Oria (I-10) Habitox
    Port Bastok (I-12) Bountibox
    Windurst Walls (C-14) Arbitrix
    Lower Jeuno (I-6) Sweepstox
    Bhaflau Thickets (J-9) Wondrix
     
    Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
     

  • You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
     

  • You can also receive daily points by trading unneeded rare items to the goblins.
    (It depends on the item, but there will be some that cannot be traded.)

    *When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.



*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards.
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By Siren.Kalilla 2011-10-28 16:21:19
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So many updates today
[+]
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By Odin.Minefield 2011-10-28 16:26:11
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Kal, you are the woman~ <3
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By Asura.Terasan 2011-10-28 16:31:45
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Poor Kal. But thanks for the consistent updates :D It's nice not having to go deal with the retardation of the offical forums.
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By Quetzalcoatl.Zubis 2011-10-28 17:26:18
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I logged into the test server just now to check on a few things.

Daily Rewards
I'm glad that they mentioned that the rewards will change because seriously, did they think this was a good idea?





I gave up after 30 attempts. Personally I would have been much happier with exp rewards for low level jobs.

Voidwatch
Not enough people on the test server to try (12 people total >.>). The Periapt of Clarity does not appear on the list of KI's to buy so I assume it's a KI from one of the NMs.

Outpost Teleport
The CP cost is 10% of the gil cost for the current teleports.



Magian Trials
No new trials to upgrade +3 staves. Can't test others at the moment but I'd assume none exist.

DATs
A lot of interesting DAT models were added.



Source:
http://wilddragonchase.blogspot.com/2011/10/ffxi-test-server-dat-mine-28102011.html

I haven't found this myself, but there seems to be a new "Raise" animation - some people are suggesting "Raise IV".

Light Wyvern!
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